Well this would have been great to start the first of the month, but better late than never! October means Halloween, means spooky stories. I love reading creepy, ambiguous horror, the type of fiction that makes you feel like something’s skulking just on the periphery of your mind’s eye. But I’ve never really tried writing it.
So, for the rest of the month, I’ll try to whip up some short, scare-tastic stories as often as I can. I’d love to say I’ll do one a day, but with my track record that’s unlikely. I’ll just promise to try and get down on paper every creepy crawly I can find in my brain.
Without further ado, the first entry…
That pinprick of light was a beacon of hope the first day. It meant maybe he wasn’t so far from the surface. It meant maybe someone could her his screams. It meant maybe he would survive this.
By day two, that small glimpse of sky and cloud was torment. It meant he would die here, just a dozen feet from open air. It meant he could watch the sky darken and know another day had passed. It meant he could clearly see no one looking down on him from above.
But he kept staring, even as he grew to hate that window to the outside world. He kept his eyes fixed firmly on that cold, bright point until night fell, then squeezed them shut. Always he faced the same direction, since he’d first fallen and found himself buried here.
The fall had knocked him out cold. He’d swam back to consciousness confused, sore, disoriented. When he first sat up, he’d seen the pinprick and its single beam of light streak down, thin and fragile in the black, to land upon that bright blue eye. He’d frozen, staring, as soon as he noticed it. He couldn’t see what it was attached to. All he could see was the milky white sclera, riddled with red veins, the stormy-ocean dark blue iris, and the pupil matching the inky black of the subterranean.
That first glimpse was enough to set his lizard brain screaming. He’d turned slowly, the scrape of his jeans against the rock louder than a summer storm. He faced that single pinpoint light, too terrified to make a noise. Waiting to hear something in the darkness behind him, waiting to feel the grip of something cold and slippery at the back of his neck.
For two days it didn’t come. His muscles were groaning in the stillness, sick from holding the same stiff posture. He felt delirious, insane. Maybe he had imagined the eye. Maybe he had imagined the cold twist in his stomach, the lurch of animal instinct warning him against the unnatural. He had almost convinced himself to turn around when it spoke.
“I could get you out, you know.”
It didn’t sound like something out of a monster movie, more like an old man. Still, he felt paralyzed and could say nothing in return.
“There’s a way out,” the voice said. “But we can’t go up. We have to go down.”
A list of things I have accomplished…
Reached level 25. I was stuck at 23 with a full set of blues, but I reached Vanguard rank 2 and spent some marks on purple gloves, then got lucky and received a chest piece from a purple engram dropped in the Crucible. If I get purples to replace my helm and shoes, I should hit 26 and be ready (gulp) for the raid.
Earned my first exotic weapon. It’s a machine gun called Super Good Advice. It has low stability so it kind of sprays bullets everywhere. I don’t love it, but it does feel special to have a beast like this in my armory. There’s a rare chance, whenever you turn in a bounty mission, to pick from 3 exotic bounties, which have 3 parts. My first task was to search chests on Mars, and would have built more suspense/anticipation if I haven’t found what I was looking for in the first one I opened. The second stage was to buy an item from the vendor who’s only available on weekends. I started this bounty on Friday, so was able to pass this stage immediately. The last stage was to kill 500 enemies with machine guns, which took a few days and kind of just felt like a grind. At the end of it, I like the concept of exotic bounties, but wish the required tasks were more interesting and had more story to them. Maybe some of the others are more interesting.
Tried farming. Yes, I have visited the cave on Russia a few times, each for no more than 15 minutes. I got a few blue engrams and quickly grew bored. Though a public event can pop there, so that’s kind of nice if you just want to kill a little time.
Enjoyed the Crucible. I’ve never been very good at competitive FPS. My K/D ratio in Modern Warfare 2, the last one I played for any significant length of time, was atrocious. I’ve actually been having fun and performing decently in Destiny, consistently near the top of the leader boards. The Titan’s shoulder charge ability is almost entirely to thank for this.
Made new friends. I’m a solo player in almost everything, even MMOs, but I’ve been having a blast running with other people in Destiny. It probably helps the headset I picked up is super comfortable (Sony Gold). I’ve been playing with one new real life friend, a few randoms I met on reddit, and one of my old college roommates who just picked up a PS4. It’s nice to feel connected.
Overcome challenges. Once you hit some of the high-level missions in Destiny, you run into serious difficulty. Enemies have elemental which require a certain damage type, and you can only have elemental damage on your secondary and heavy weapons. A little coordination with your Fireteam helps here.
Two challenging missions have made a real strong impression so far. First, I ran last week’s heroic strike with two new friends from reddit. It was TOUGH, and the last boss fight saw us talking a lot, coordinating supers and running around reviving each other. The boss is a bullet sponge, sure, but it’s still a fun fight. The adds require you to shift your attention, and you’re never standing still for more than a few minutes.
Last night, I ran one of the new epic missions for the current Queen’s Guard event. It was me at level 25 with my friend and his buddy, both level 21, on a level 24 mission. They basically died in one hit, and this was a mission with a lot of Hobgoblins, which are infuriating Vex snipers. We had a lot of “oh shit” moments, and the boss fight at the end was hectic, exciting, and very satisfying to beat. Plus, guaranteed legendary.
30 hours in, I’m still having a blast with Destiny. I want to level up some of the factions to get new gear, and I’m looking forward to trying out the raid and higher level strikes. I haven’t tried the Hunter or Warlock classes yet. Crucible is still madly entertaining. I have enough strange coins to buy an exotic piece of armor this weekend, so I’m excited to see what the vendor has in stock.
But the current available content won’t last forever. Eventually I’ll get tired of all the strikes in the playlist. But if Bungie can keep up a cycle of interesting events, and the expansions contain enough to keep me busy, I can easily see putting another 100 hours into this game.
Right now, my main concern is that the expansion is going to cover little new territory. I don’t think we’re going to see a new planet, and I have a feeling the new story missions will overlap a lot with areas we’ve already visited. I hope I’m wrong!
Check out my Titan here: http://destinydb.com/guardians/playstation/2305843009214962285-mean_cheez#1. I’ll try to remember to grab screenshots soon, I’m terrible about remembering to take them on PS4.
I’ve been playing Destiny on PS4. It’s not perfect. The story is incoherent and bland (though a dig through the grimoire cards on bungie.net reveals considerably more interesting world building). Boss fights could use a chop to their HP, and maybe a more varied pool of tactics. There are more, though few have made enough of an impression to remember. In spite of its flaws, I’m a little in love with the game, and I think it comes down to a supreme satisfaction with its core loop. Let me try to break it down.
I load up my Titan and head to the Tower to check the day’s bounties. Bounties are parallel to missions, tasks like “kill 200 of this enemy type” or “kill 100 enemies with precision kills” or “earn 9000 experience without dying.” You complete bounties during the course of other activities. They are available for PVP matches in the Crucible, along with PVE content. I check a few vendors in the Tower while I’m there, and it’s fun because Destiny’s movement feels good. I see other players in the Tower, running around or dancing at each other, and there is a strong sense of place. I like visiting here.
I check my friends list. Doesn’t look like there’s anyone online. That’s okay. Two of the bounties I picked up want me to complete patrol missions and kill enemies on the Moon, so I head that way. I zip around the Moon, completing patrol missions and killing mobs. I run into a few other players, find chests, and harvest resources I know I’l need soon to upgrade my weapons. Enemies drop six or seven pieces of loot, both regular pieces and unidentified engrams. Loot drops show up as bright, glowing crystals colored by rarity: green, blue (purple & gold I’ve yet to see!). Seeing these drops gives me the same feeling as red box drops in Phantasy Star Online.
After my bounties are done, I head back to orbit. I check the side of the map to see the daily heroic story mission. The daily missions reward extra reputation points and tokens to use for more powerful gear. They’re missions I’ve played before, but at a higher difficulty and with modifiers to add different challenges. Before I start, I check my roster and see one of my friends is online. I invite him to my fireteam and he joins me for the mission. After it’s done, we join one of the Strike playlists and hop into a random dungeon.
Two strikes down he has to go, so we leave the queue and I head back to the Tower. I have new weapons and gear to check. I equip a few upgrades, then break down the rest for upgrade parts. I take my unidentified engrams to the Cryptarch and get a few more pieces. I turn in the bounties I completed for more experience, then check out my new skills, gun and gear upgrades. I buy a new armor shader and admire myself dancing on the edge of the balcony overlooking the City, beneath the Traveler’s sphere.
For me, these are satisfying loops, made even more fun when you can play with friends. Shooting feels good, movement feels good, and new activities are easy to access. The story is forgettable, and I hope they spend more time on developing characters and fleshing out the world in future chapters. But if they don’t, I’ll still enjoy the game. I’m making my own stories.
The world of Sanctuary is a giant, gothic pinata filled with gold, gems, and skull-studded pauldrons. Crowds of colorful demons explode with all kinds of loot, an upgrade around every corner, and I’ve spent the last few weeks in front of the PS4 hoovering up as much as I can.
When Diablo 3 first came out on PC in 2012, I only played for about a month. I made it through the first two levels of difficulty but quickly ran out of steam. It’s changed a lot since then: more control over difficulty, the paragon system, more frequent & more exciting loot… I’ve watched all this, but waited to jump back in because I knew it would be coming out on PS4 and I had a feeling I’d have a blast playing from the couch. I was right.
Diablo’s clicky action translates like a dream to the controller, and the introduction of a dodge ability (mapped to the right stick) gives me a better sense of mobility. Menus are a little less intuitive to navigate, but everything’s still pretty easy to figure out – it just takes a little longer. The action shines at an almost-rocksteady 60 FPS, broken only occasionally in the particle showers of co-op.
Couch-co-op is really where the game shines. “Apprentice Mode” erases any level disparity, so my girlfriend’s level 40 witch doctor scales up and she can hold her own with my level 70 crusader. It takes 10 seconds or less to hop into a game with friends. Really, the only drag is inventory management with multiple people. You can only have only character’s menu on-screen at a time, so we’re always in for some downtime when we head back to town.
I’m having a blast with the game, and my only regret is that its release fell so close to Destiny. My attention will soon be divided.
I hit 70 with my crusader and started earning paragon levels a few days ago. I’ve been running bounties on Master, building up my DPS and trying to optimize gear until I’m ready for the first level of Torment difficulty. I’m running with Blessed Shield and I feel like a homicidal, hyperactive Captain American, tearing through hordes of demons and watching my shield bounce between them. Right now it seems like the best way to boost my DPS is to stack crit chance and crit damage gear, and I’m seeing some huge hits. Looking forward to finding some of the really crazy legendaries!
Two upcoming beta events have caught my eye…
I’ve been watching Archeage since before they started offering founder’s packs to get into the alpha. $150 was way too steep for me to consider. Now that the first closed beta event begins tomorrow, $50 for access to that isn’t looking terrible… but I don’t really like that it’s still blocked off into weekend events, not a 24/7 closed beta. There’s a lot about this game that sounds interesting, but I haven’t dug into the info or watched enough footage to know if it’s really for me. I’m hoping for a random beta invite to try it, otherwise I’ll consider the $50 drop if the closed beta goes 24/7.
Tomorrow tomorrow tomorrow! I’ve been itching to spend more time in Destiny since I only caught about a half hour of the alpha event. It was enough to hook me, or at least guarantee my interest. I’ve already pre-ordered, so I’m a lock for the beta event starting tomorrow and I’ve cleared the night of all non-Destiny activities. I haven’t played around too much with the PS4’s sharing functions, so I might try grabbing some video if I run into anything cool. Current plan is to spend most of my time with the free roam and co-op, but I dive into the Crucible if I’m feeling brave enough to get my face melted.
Playing The Secret World during events highlights a part of MMOs I don’t usually experience. I know what the MMO stands for, and yet I find myself playing most of them solo. When I run dungeons or do other group activity, it’s through in-game LFG or just random chat connections. I’m a loner, mostly, never really joined a guild or anything I could stick with long term or carve out a lasting identity for myself. This doesn’t really bug me, since I play a lot of games and don’t end up sticking with MMOs long enough to be reliable. TSW is the rare game that makes me want to change that.
It’s a small enough community you start recognize the names that pop up in random grouping. Join the #Event channel and you’ll see the same people chatting, calling out guardian encounters, and answering questions about the event. TSW may not have flight paths, or an easy solo travel system, but with meetups I can hop from zone to zone in seconds, join the fight and follow everyone to the next one.
Since I’ve been spending more time in-game, I’ve realized how much I haven’t seen. I’ve started Nightmare dungeons, but never progressed beyond 18s. I’ve never seen the NYC raid. I’ve never done anything with raids. I’ve still never upgraded an auxiliary weapon. I’m missing boatloads of lore and clothing items to collect. I’ve never even attempted any of the Master Planner achievements. Most MMOs I can look at a checklist of my unexplored frontiers and feel nothing, but TSW honestly compels me to pick up every rock and check for filth crawling underneath.
So where do I go from here? I’d love to jump right back into Noobmares and run more NM dungeons, but lately I don’t often have free time in multiple-hour chunks. Maybe I should just commit and jump into them when I have the time. I’d love to join a dedicated group, but my available shifts so much from week to week I just don’t think I’d be reliable.
For now, I’m still enjoying the anniversary event! I’ve managed to collect all the clothing items (except for the stuff for the KD golem, damn him), all the pets, plenty of black bullion and signets, and I was somehow lucky enough to collect these two trinkets:
Now if I only knew what they did… Soon, hopefully! Also, I put together a little video to highlight the golem fights. They really don’t require much in the way of strategy, but the creatures themselves are pretty impressive.
I haven’t been subscribed to The Secret World for months – Whispering Tide kind of killed my enthusiasm for awhile – but the much-anticipated launch of Issue 9 & the first Tokyo zone pulled me right back in. Technically, Issue 9 is still in early access and only available to subscribers for 3 days. I just couldn’t wait, so put down my money for a month. Maybe just this month, maybe more if I really get back into it.
Originally, I only intended to spend an hour or so checking out the new content, but that hour spun into 5. I’ll give some first impressions and try to avoid any big spoilers…
The new characters I’ve run across so far are excellent. For this first zone, looks like each faction has a particular contact, kind of like a sub-faction colored by Tokyo culture. Samurai for the Templars, Oni demons for the Illuminati, and Yakuza-types for the Dragon. Even as a Templar, I think my favorite so far is Inbega the Oni. Very entertaining dialogue.
Combat encounters can be pretty challenging! Even without the extra effects of the AEGIS system, many of the enemies I’ve run across have FAST AoE attacks and some quick knockdowns. I’ve been wishing for a faster recharge on the dodge ability. One Oni mob in particular has a brutal combo: he goes invisible, then pops back on top of you with an AoE knockdown. If you get hit by that you’re down for a few seconds, giving him plenty of time to hit you with another AoE in a weird fan pattern.
I haven’t revisited my build yet, but I’ve been brainstorming ways to be more effective in Tokyo. The way AEGIS works is you can have 2 types slotted, one corresponding to each weapon. Enemies have shields corresponding to demon, psychic, or cybernetic AEGIS controllers. This means ONLY the weapon with the right AEGIS slotted will damage the shield, and also means aux weapons have no effect on shields. I’m embarrassed to say it took me a while to figure out why my flamethrower kept hitting zeroes on shields.
Out of new enemies, the Oni have the standout design so far. Nothing else has really jumped out at me, though I’ve been watching general chat and it sounds like there’s some cool stuff left to find.
I’m not sure what to think of AEGIS yet. It definitely adds another element to combat, and I’m looking forward to seeing how different enhancements and controllers change gameplay. But the way you upgrade controllers already looks like a massive grind. When you have controllers equipped in combat, AEGIS enemies have a chance to drop filth samples (or something) that charge up your controllers. They start at 0%, and I think once they hit 100% you can boost their QL level. After a few hours, my most-used controller is at 30%, which isn’t too bad I guess? We’ll see. At least I don’t think it takes AP. I have very little interest in augments thanks to their ridiculous AP cost. I’d rather put that toward completing my wheel!
Tokyo’s cool so far, and I can say without a doubt it’s renewed by interest in TSW. I’ll be spending a lot more time in-game, and I’ll probably have more to say once I’ve gone through the main story and spent more time with AEGIS. I took some video yesterday too, and I’ll try to get some of that online.
If anyone else is exploring Tokyo, let me know so we can meetup. With the increased difficulty, I’d feel a lot better running down Tokyo’s streets with a few friends.
Sidenote: Arturo’s office is gorgeous. I didn’t care about housing in TSW until I walked into there (and it’s still not a high priority) but MAN would I love to set up shop in a spot like that…